Arena of Valor game is a game genre where users in a team consist of 3 to 10 people. In the game, users must control 1 unique character usually called Hero or Champion.
The team in the game aims to destroy the enemy’s main building. An AI character called Creep or Minion usually assists in this game.

Reasons Arena of Valor Game is Easy to Play Compared to DOTA
Arena of Valor has characters with unique skills, levels, and item slots that can be upgrade. When they need opposing Heroes and Creeps or monsters on the map, there is Experience and Gold that can be use to strengthen the hero.
Here are some reasons for the advantages that make Arena of Valor easy to play compared to DOTA.
No Deny System
Arena of Valor does not have a deny system like DOTA games in general. Deny itself is a game mechanics system where the character being played can commit suicide, kill friends and creeps, and destroy buildings owned by the player. This can happen under certain conditions.
Behind all that, the deny system is very useful for the team, especially in the landing/leaving phase. By doing a denial, the Experience and Gold that the enemy receives will automatically be greatly reduce.
This is because the user must do a Last Hit to get Experience and Gold. This Last Hit can provide the last damage that kills the enemy’s Hero, Creep, or building.
Thanks to its great benefits for the team, the denial system has several specific conditions to be met. For example, the amount of remaining HP (Hit Point) and Hero Skill.
Simpler Map and Environment
The map in the Arena of Valor game is very simple, both the upper and lower camps. In the game, there are only a few bushes as a place for the Hero to hide from enemy sight.
According to the Garena AOV Indonesia Youtube channel, the lower lane in the Arena of Valor is located close to the team’s jungle area. This often gets help from teammates who are hunting monsters. This reason is to make the lower lane relatively safer. Heroes with close-range attacks that take time to develop in the early stages are suitable for taking this path. Support Heroes who are task with protecting and assisting marksmen are also often on this path.
In DOTA itself, there is a high ground and low ground system, where the height of the ground on the map affects the hero’s visibility. In addition, many trees also limit the player’s visibility.
The map conditions in the upper and lower camps of DOTA are very different. This provides its advantages and disadvantages for some Heroes. For example, juking in trees or hiding wards in locations that are difficult to detect. Through a simpler map, Arena of Valor becomes easier to learn.
In-Game Conditions Remain Daytime
In the DOTA game, there is a Day and Night Cycle system, namely the change in day and night time in the game. This system affects the player’s visibility, wards, and some Hero abilities.
During the day, some Heroes have a stronger long range. Thus, DOTA players must calculate the right time to attack the enemy.
Meanwhile, in the Arena of Valor game, no change in time applies. The visibility has also been determined for all Heroes. Free wards are also given when players kill Cruise Eagle.
No Stacking and Pulling Creeps
Stacking and pulling are DOTA playing techniques that stack monsters in the forest or pull them toward creeps. This playing technique multiplies the Experience and Gold obtained.
Every forest monster in DOTA has a spawn area and time. This is the time when they reappear after being kill. Skilled players can maximize the spawn system by pulling monsters out of the spawn area. As a result, the number of monsters in the game can multiply.
It’s different from Arena of Valor. Forest monsters in Arena of Valor have spawn areas and teams, but cannot be manipulation. The monster’s HP will be full again when they leave the spawn area. Meanwhile, the spawn time is counted from when they are killed.
Overall, the Arena of Valor game does have simpler mechanics than DOTA. This makes it a popular game that is fun and quite easy to play. /Siti



